The Activision Blog has posted another one of their “Rank Up” report articles, but this time, the article has been interrupted by a transmission for all armistice operators.
The message alerts on a possible weapon found underground and to stay cautious about what’s happening inside the Verdansk location.
It’s a “Top Secret Message” for all operators. The full message is as follows:
TOP SECRET MESSAGE TO ALL ARMISTICE OPERATORS
CLASSIFIED INFORMATION TO FOLLOW
This is the latest Call of Duty: Warzone Season 4 teaser drop this week, as this week saw the Bunkers in Verdansk open through accessing phone data and a new teaser video suggesting the return of Captain Price as the S4 Operator.
Infinity Ward has released the latest update for Call of Duty: Modern Warfare and Call of Duty: Warzone on PlayStation 4, Xbox One, and PC.
This new update is patch update 1.21 and is 20.2GB on PS4, 31GB on Xbox One, and is 30GB (if you own Modern Warfare) or 26.1GB (if you only own Warzone) on PC.
n Modern Warfare MP, new map Hardhat is available alongside the new Gunfight map, Aisle 9.
In Warzone, players can find new features including the Armor Box, which lets you resupply armor similar to the Munitions Box. There is also new weapons to find in the Gulag, allowing for more variety. New LTM now live is Classic BR, which has no Buy Stations, no Gulag, and no Contracts.
Call of Duty Endowment “Fearless” Pack is now available!
New Gunfight Map, Aisle 9!
New Multiplayer Map, Hardhat!
Modified Special Operations! Replay existing Operations with a twist! Some enemies may charge more frequently or maybe they can only be taken down with headshots. Check out new Modified Special Operations and earn new rewards each week!
Realism Moshpit with NVG
Reinfected Ground War
Core Ground War
Aisle 9 Face Off Moshpit!
Hard Hat 24/7!
Blood Money Quads
Armor Box (available via loot on the ground and purchasable at Buy Stations): Resupply the entire team’s armor
Added Most Wanted contracts back (in addition to the other 3 contracts, none have been removed)
Added the new SKS (legendary only)
Updated 5 New Blueprints:
AX-50 – Epic
Kilo 141 – Legendary
FAL – Epic
MP7 – Legendary
AUG – Epic
Gulag Loadouts – the Gulag will now randomly choose from 6 ARs and 4 SMGs. All automatic, no burst or single fire guns included
Infected and Gun Game now feature playlist text to reinforce that KDR and win loss are not affected
Blueprint variants of Gun Game and Gunfight can now be enabled in custom match advanced options for their respective modes
Added the fire throwing knife to restricted equipment for CDL
Fix for the ‘Splash Guard’ shotgun weapon camo not applying properly to the weapon
Fixed a bug where on occasion, your selected Operator would not appear in the squad walk
Added a ‘Hold to Use’ option that allows you to choose between a hold or a press for the interaction button on keyboard and mouse
Adjusted the Monitor Distance Coefficient slider option to maximum value from 2.00 to 5.00
Out of map exploit fixes across various maps
Fixed a bug where players could take the ATV out of the map on Aniyah Palace
Fix for an XP exploit in Hardpoint
Fix for the ‘Time to Reap’ watch not displaying the time
Fix for the ‘Blue Skies’ watch appearing backwards when worn
Fix for some players spawning facing a wall while playing FFA on Talsik Backlot
Demolition: Added VO to alert the defending team a bomb site was destroyed
One in the Chamber: This mode is now available in custom games!
Regular Infected playlist now has random care package drops!
Gun Game Reloaded is now in the Quick Play filter.
Fire throwing knife is now available in OSP mode
Fixes to the Snapshot grenade so it functions as intended in OSP mode
Reinfected Ground War:
Removed IAV and Counter UAV
Added a hint to tutorialize how to sky dive in this mode
Do not show death icon when a player uses Field Upgrade Tac Insert to skydive
Deaths from Field Upgrade Tac Insert (skydive) no longer count as deaths on the scoreboard
Kills & Deaths do not count against your lifetime records in this mode, this is purely to reflect the accurate KDR on the scoreboard
Lower Juggernaut health in this mode only
No longer give killstreak points on kills if the player is in your party
Significantly lowered damage from killstreaks if the player called out the killstreak and then moved to the infected team
Added ATV visibility on the map to avoid players hiding while riding the ATV
Fix for Rodion’s Season 3, Objective 3 Mission from not tracking properly (“Purchase the Armor Bundle in Warzone 2 times while using Rodion as your Allegiance Operator”)
Fix for the “Use the Dead Silence Field Upgrade in 3 different matches” not tracking properly
Reduced the max ammo reserve
MK3 Burst Mod – Significant hip spread increase
MK3 Burst Mod – Small decrease to damage
Reduced damage when Akimbo and MK3 Burst Mod are both equipped
FAL: Decrease to ADS time
SCAR: Decrease to ADS time
LMGS: Lowered ammo count for reload warning on belt fed LMGs
Reduced penalty for holding breath too long with sniper scopes
Fix for the level 34 unlock of the Renetti showing the Merc Foregrip
Increased rate of fire
Increased close damage range for 12 gauge
Increased damage range to 6” Revolt barrel
Increased move speed
Improved ADS time
Slight recoil reduction
Attachments:FTAC 8.98” Spitfire Barrel:
Improved ADS time
Reduced hip spread
XRK Ultralight Barrel:
Improved ads time
30 Round Magazine:
Reduced sprint out time
Improved ADS time
Improved hip spread profile
Increased sprint out time
Reduced hip spread
Improved ADS time
Improved ADS time
Fix for a bug where a player could become immune to the gas if they were bought back as the final circle was closing
Fix for a rare bug that left a player in the Gulag until the end of the match
PC: Fixed an issue where the gas mask overlay could remain on screen after leaving the gas and entering a vehicle
Removed the option to “Squad Fill” while in BR Solo
Fix for voice chat sometimes cutting out during a match
Reduced the RPG kill radius for players with full armor
Final circle now moves (BR)
The Most Wanted contract has had the time reduced from 5 minutes to 3 minutes
Replaced Shield Turret with Armor Box at Buy Stations (Shield Turret is still in loot)
When players are respawned via the plane their weapons will now start with at least one full magazine each, to fix getting into situations where you could respawn without any ammo
Operation Headhunter – Fix for the players keeping the Gunship munition if the team wipes during the tank assault section
Operation Brimstone – Fix for the Extraction Crate appearing to be already open if the team had wiped and restarted earlier in the match
SPECIAL OPERATIONS: SURVIVAL
PS4: Atlas Superstore has been added to Survival Mode
Teammates respawned via the ‘Respawn Flare’ item will now come back with full armor, to help them survive their dangerous respawns better
Disallow usage of the ‘Respawn Flare’ item if no teammates are currently in last stand or spectating, and display why
Fix for missing dialog, store icons, and sounds during the buy phase
Fix for missing message display for players attempting to use the minigun at the weapons store
Fix for the ammo store not filling your magazine, and only your stock, and fix its missing sounds
Made the assorted stores’ Cash font easier to read on dark screens
Players now get $10 per hit on enemy helicopters
Infinity Ward announced on Tuesday, May 12 that all, new PC players that want to play Call of Duty: Warzone will have to verify their accounts via two-factor authentication.
This reduces the amount of new accounts that can be made be cheaters once their account is banned for cheating because they need a new phone number in order to get back onto Warzone.
Now, in a post image shared on Reddit, hackers on a forum are upset that Infinity Ward added this feature in, saying they cannot play anymore because their first account was banned with a phone attached. They are not able to use the same number again.
The post, which is absolutely hilarious in how ridiculous the person sounds, can be read here:
Infinity Ward continues to take steps to address the cheating and hacking issues in Modern Warfare and Warzone, with latest updates giving players notifications for when a player they report is banned and adding report functions to kill cams.
Raven Software’s Creative Director Amos Hodge was part of an interview recently with GameSpot, where he discussed how the studio came up with the idea to have a Gulag respawn system for Call of Duty: Warzone.
Hodge says that as they were developing Warzone, Infinity Ward was also working on the 2v2 Gunfight for Modern Warfare. Ideas emerged from the Gunfight mode about giving fans a chance to control their own ways to come back into action where relying exclusively on teammates.
He says that they knew from the start of their development on Warzone that they wanted to ensure there was a way for players to have a chance to come back to life in the game.
We knew from the beginning that we wanted a way for players who had been eliminated to get an extra shot at coming back. Single life game modes do a fantastic job of adding tension to the gameplay.
First, we didn’t want a mechanic that was dependent on your teammates. Not all players have a full squad working together as a well-oiled machine. And there is a certain poetry to a player earning their own way back into the game. Second, we wanted to focus on what CoD does best, and that is gun play.
At the time, 2v2 Gunfight in Modern Warfare was being developed and was showing strong signs of promise. With our high-level goals in mind it was a small jump to prototype a mechanic where players had to fight their way back into the game.
Raven tested numerous versions of the Gulag, including how players were brought back into action. They had versions where players returned with their full loadout or with the loadout they had in the Gulag, but ended up with a pistol for everyone.
We also iterated quite a bit on what players have equipped when they came back from Gulag. We tried giving them their full loadout, we tried letting them keep the Gulag loadout, we tried giving them nothing, and eventually we settled on a pistol. The pistol was enough so the player wasn’t defenseless, but wasn’t so strong that the Gulag player could drop onto active players for easy kills.
Hodge also notes in the interview with GameSpot that they knew the wait time in the Gulag would be too long if they only had one Gulag in each match, so they decided to add six Gulag locations in a map to allow matches to occur at a faster pace. And, to avoid repetitiveness they added three different layouts to keep players on their toes.
We decided to create six different Gulag locations, so we could spread players out and shorten the wait time. As time went on Gulag started to feel a little repetitive. It was a small simple map and you saw it every game. We created three different Gulag layouts to keep things feeling fresher longer. In total, we have six Gulag locations with three different layouts.
Lastly, Hodge confirms that the studio plans to refresh the loadouts in the Gulag with new content so that players can get different action.
We are looking at changing up the Gulag starting weapons for future updates to keep things fresh. The goal is to maintain a small set of weapons so players can get familiar with them.
As always, stay tuned for the latest news on Call of Duty: Warzone.